CP2060 - Lecture 08 - Graphics Primitives

 

 

Notes on Graphics Primitives are here. We will go through some of these each time we talk about primitives.

In this lecture we covered basic line algorithms up to and not including the Midpoint algorithm for lines, and also looked at scan conversion of circles - see code examples below.

Read about line algorithms in Chapter 10 of your text.

Chapter 2 has information about drawing primitives in OpenGL.

Code Examples

 

 

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Last Update: September 4, 2001