CP2060 - Lecture 10 - Graphics Primitives 2

 

 

Notes on Graphics Primitives are here. We will go through some of these each time we talk about primitives.

In this lecture we covered the following:

  • Midpoint (Bresenham's) algorithm to scan converting circles (nodes 5 - 9)
  • Area filling for rectangles and polygons (nodes 11 - 13)

Some notes were covered in less detail, but there is more in the notes for you to read about - e.g. the mathematical basis of some of the algorithms, like midpoint.

 

 

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Last Update: September 4, 2001